
Gaming on mobile phones is a rapidly growing market; its revenues are already being on a very high level. Many mobile gamers would like to have phones, which are well-suited to gaming.
The original N-Gage is a good example, but didn’t succeed – probably because players don’t their phone to be in “gaming-mode” all the time. Nevertheless, new accessories appear all the time, which promise to offer better controls for mobile games.
However, these suffer from several disadvantages: some require extra SDKs that the games have to implement (hen-egg-problem). The build quality compared to the price cannot be too good due to the low volumes compared to e.g. console game controllers. Also, only very few people will consider themselves hardcore mobile phone gamers enough to buy some extra hardware just to play their games on the device.
So the guys from Symbian Resources have developed a great application which solves this problem:
“mobi-pad” enables connecting the well-established, good quality and very versatile controller of the Nintendo Wii to the mobile phone. The software allows controlling the whole mobile device with the external controller – this includes all the games or even your media player.
This solution doesn’t suffer from the problems listed above: No need for specially adapted mobile games, like a Bluetooth keyboard, the WiiMote can be used for the whole phone and therefore game. Nintendo has got a lot of experience in producing game controllers, the Wii Remote being no exception – and it shows in the button placement, longevity as well as its weight distribution. Lastly, you do not have to buy a controller that can only be used for games – just take the controller with you from your home console when you’re travelling.

Tests have shown that it’s not the best way to simulate digital keys (pressed or not pressed) using analogous motions of the WiiMote. As a consequence, you will usually control the games using a traditional d-pad. In contrast to the predecessor WiiConnect / WiiRider (which allowed controlling a motorcycle game by using the Wiimote as a virtual handle of a motorbike), the new mobiPad dropped support of motion control in favour of utilizing all keys as well as the d-Pad of the Wii Remote for optimal control of every game.
Another very interesting aspect is the recent ascent of touch screen dominated phones. A touch screen makes it impossible to play mobile games that have not been specifically designed for it.
This situation is true for most of the currently available Java ME games, and already applies to most of the SonyEricsson UIQ-based phones – the keypad does not feature a joystick and the buttons are difficult for gaming due to their two-letter-input method. While this is a great feature, it just isn’t optimal for mobile games. Through mobiPad, you can play any standard game on those phones as well, no matter if they have QWERTY-keys or no keyboard at all!
If you have a Wiimote and want to try this great application, visit the official site where you can also find a download link.
Source: Symbian Resources
March 20, 2008 at 3:36 pm |
SR? Really? OK, I believe you :]
Teo
March 20, 2008 at 4:10 pm |
November 7, 2008 at 1:05 pm |
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